The domain dndrules.com now points to the blog (which was surpringly easy to setup considering that I’m using the free WordPress.com hosting) — so bookmark that instead of the dndrules.wordpress.com domain. It’s becoming clear that to get a really cool theme, I’m going to have to move hosting to another site. No hurry for that though.
Just to keep the discussion D&D related, I’m posting a tidbit from our current adventure. The party recently recovered an ornate glass key as part of a larger treasure trove. They thought little of it until it was exposed to a strong source of radiant energy (a natural formation called the “hot rock”), at which point it “activated”.
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| This large, ornate key is made from fine glass. The key glows brightly when exposed to radiant energy. | ||
| Wondrous Item | ||
| Power (Daily): Free Action. Use this power after anyone within 5 squares of you uses a power that has the radiant keyword. You and all allies within 2 squares of you can teleport 5 squares. | ||
| Power (Encounter): Minor Action. When you touch this key to a single locked door, chest, gate or other object, make a single Thievery check with a +20 modifier against the DC required to open the object. | ||
| Special: The key is fragile. You’ve been warned. |
A little research (and some good history and religion checks) led the party to a legend that told of a glass key. Here’s an exerpt:
The legend of the Glass Key tells of two identical twin sisters, Zinzerena and Vandria. Eldarin twins are extremely rare, and like most before them they became powerful divine spellcasters. The sisters served Araushnee, the elven god of fate (also called the “Weaver of Destiny”). But, like the goddess they served, the twins were jealous schemers and sought to rule the eldarin nation. This led them to make a terrible pact with the orcs to usurp power.
The legend goes on to tell that when the sisters had final victory at hand, the orcs became wanton in their slaughter the elves. Zinzerena, faced with the terrible harm she had caused, was overcome with guilt. She turned on her sister and their orc allies. The sisters were evenly matched, but with Corellan’s help Zinzerena defeated her evil sister but was mortally wounded. Corellan sealed Zinzerena in a glass tomb both to heal her ravaged body and as punishment for her betrayal. Legend says that she has slept for more than a thousand years in her glass coffin.
The legend also tells that Corellan was so angered by Vandria’s treachery that he cursed her. Since she was a weaver in life, she would remain a weaver in death. He transformed her body into a swarm of black spiders and cursed her to protect her sleeping sisters for all eternity.
They also have a good idea where to look for the glass tomb of Zinzerena, so we’re going to see how much of that legend is true!




Hi! Welcome to D&D Rules (DNDRULES.COM), a blog about the journey of a group of design-minded players through the landscape of D&D 4E. I’ll tell you more about myself, my gaming group and my motivations for creating the blog in future posts. But right now I want to show you how to add the wicked HTML stat blocks from Asmor’s